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I d-loaded the NSO-Mod and installed it and I noticed that it (new bhd/ts mod) over wrote the nso mod. So how do you go about fixing that problem so it doesn't over-ride nso-mod? I enjoy playing both mod's.
It's not a bug actually, check your shorcut properties. My mod should use the "/d /s" statement, while the NSO mod shorcut only needs the "/mod NSOmod" unless you play third party NSO maps, that is.
I'm afraid it's the only way atm, sorry. I need to find a way to covert .tga skins to the .dds format without a big loss of quality, because as of now the difference is quite noticeable. After that I can package my own .pff files.
Blaze wrote:I'm afraid it's the only way atm, sorry. I need to find a way to covert .tga skins to the .dds format without a big loss of quality, because as of now the difference is quite noticeable. After that I can package my own .pff files.
Have you tried paint.net.4.0.9 ?
or my file server at http://drunk-sniper.servebeer.com:8070
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Join date : 2015-09-16
Location : Bathurst, New-Brunswick Canada
Thanks for the suggestion, Paint.NET is almost a necessity for every skinner. I have it already and I did use it for the making of the various skins available in my mod. The problem I mentioned has nothing to do with the software, but with the .dds file format. It compresses .tga files with a noticeable loss of quality, and there is nothing that can be done about it. DDS is common in various games because it takes less space than an TGA file, but at the cost of visual quality.
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