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Most users ever online was 18 on Tue May 03, 2016 11:17 am

LW-Rescue the Hostage DFO Mod

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Attention LW-Rescue the Hostage DFO Mod

Post by LoneWolf on Mon Jun 15, 2015 6:24 pm

New up-dated version: Map has been up-dated for the Blaze BHDTS Mod.The wac file has been redone so text and wave files work now.If you liked this map for the NSO Mod then you will enjoy this on daylight fades to darkness so try and get it done before night falls.Blaze  Good Luck Solider.
DFO Mod required.

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Last edited by LoneWolf on Sun Mar 20, 2016 2:39 am; edited 2 times in total



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Attention Re: LW-Rescue the Hostage DFO Mod

Post by Blaze on Thu Jun 18, 2015 11:15 am

I like the use of the .wac file and the .wavs.  To improve it further, try adding more teammates and reduce the enemy AI respawning etc.  This map is a real challenge at easy difficulty, I imagine it's impossible when played at the hardest difficulty.

Moreover, rename LpRadio1.wav to something else, maybe LWRadio1.wav, since it overwrites a stock radio loop file of the game.  All in all nice update, but use cineg terrain, the one repainted in green, it should be in the mod already.

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Attention Re: LW-Rescue the Hostage DFO Mod

Post by LoneWolf on Thu Jun 18, 2015 12:41 pm

If I add more team mates they are always getting stuck on something and then you have to go back and get them,I think 1 is enough.As for as re-spawner's that keeps you on your toe's man war ain't no walk in the park lol.The terrain I'll look at it also.Thank's for the feed back.



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Attention Re: LW-Rescue the Hostage DFO Mod

Post by Blaze on Thu Jun 18, 2015 3:34 pm

Indeed you are right, LW.  I was suggesting to add more teammates just because in RL they don't send only two soldiers against a hundred enemies.  Since I really like your maps and I plan to turn them into an official campaign addon for my mod, it would be cool if we could make them more realistic or, well, believable.

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Attention Re: LW-Rescue the Hostage DFO Mod

Post by LoneWolf on Thu Jun 18, 2015 8:43 pm

I'll add one more SAS, 2 should be enough what do you think? Because it's not that big of a map and I'm gonna cut back on the re-spawn's also.



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Attention Re: LW-Rescue the Hostage DFO Mod

Post by Blaze on Fri Jun 19, 2015 6:37 am

Yep, two more is enough, a 4-man team should do okay.  I've replayed the map and it didn't end, moreover the respawning of enemies in buildings is not so good to see, I'd suggest removing it, at least for the buildings, in fact they killed my stupid friendly AI.  How about making indestructible AI teammates?  I'm not sure about this though.

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